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W}SPACE BASE.;@,;;@,H;@,I;@,(6.PLANET PULVERIZER5;@,I6. HYPER-FIGHTERX}G;@,(6.ANNIHILATION MINE5;@,G6. HOME PLANET!9<@,!9<@,->68<Y},-P:A%H:@,$B ,k68<@,-P:A%H:@,$A,68<@,-A%P:H:@,$BZ}, 568<,-168<@,-5 ->68<,-P:A%H:@,$B ,k68<[}@,-P:A%H:@,$A,68<@,-P:H:@,$B,%Bc68<,-168<@,-\}H68<@,-_68<@,-c ->68<,-P:A%H:@,$B ,k68]}<@,-P:A%H:@,$A,68<@,-B $->68<,-P:A%H:@,$B ^},k68<@,-P:A%H:@,$A,68<@,-B . A3P3Z-(68<,-_}?68<@,-V68<@,-Z 8*6-@6-@'6-@*$BB-6-#6-`}B8<@, A`V0-08<@, A0`sE6-'+O:8<,&8<,,%Oa}:8<@,&8<@,,,K!\6-8<,m6-8<@,s6-j t0-08<@, Ab}`~sE6-'+O:8<,&8<,,%O:8<@,&8<@,,,K!\6-8<,m6-8<@,s6- c}0-08<@, AsE6-'+O:8<,&8<,,%O:8<@,&8<@,,,K!d}\6-8<,m6-8<@,s6- CC6-++8<,&,#@%+8<@,&,#@,#?PM 6-M6e}-+A$H:@,,$P:B'+@%++'@,#@,,,.$ +A%A$H:@,,. A7768<f},-@$+&8<,,'+#?P,7768<@,-@$+&8<@,,'+#?P, *@@ g}'@@*$X@@ '@@+ =@@A(S@@X( !Bh}6-Ba6-P:'A,%6-P:'A,C@+$@,&@a@+$@,%@1 A @i}}@!1@@0 @@&6-@0 AB(P 6. .67@<@,.>:%@d,j}P67@<@,.>:%@H,2A-18<,"*8<@,"76-A A< Fn-1k}8<,"*8<@,"O68<@,-8<@,&n  UNDER ATTACK SECTOR P Zn-18<l},"*8<@,"O68<@,-8<@,&n  UNDER ATTACK SECTOR d n A0x!!68<@,-8m}<@,&'' # TAKING FIRE SECTOR 28<@, 2  DESTROYED BY  6- $0-n}08<@, A0,,68<,-8<,%8<,,,68<@,-8<@,%8<@,o}>8<@, BP>68<@,-8<@,$@018<, A168<,-A18<@p}, A168<@,-A18<,!B)168<,-B 18<@,!A168<@,-q}A 0-08<@, AU,68<,-8<,%8<,U68<@,-8<r}@,%8<@,H8<,!B'168<,-B'H68<,-"H8<@,!A168s}<@,-AH68<@,-,H8<, A168<,-AH68<,-6H8<@t}, A168<@,-AH68<@,-@AA68<@,-8<@,&+O:8<,,%O:8<@,,,u}J T A!$^x-O6-O:8<,&8<,,%O:8<@,&8<@,,x A *8<@v},!A`r |x-O6-O:8<,&8<,,%O:8<@,&8<@,,x A *8<@w},!Ap 4-4")8<@, AUA6-O:8<,&8<,,%O:8<@x},&8<@,,U A A x-O6-O:8<,&8<,,%O:8<@,&8<@,,y}x A *8<@,!A x-O6-O:8<,&8<,,%O:8<@,&8<@,z},x A *8<@,!A  AK 6-6-8<,+6-8<@,76-@A A {}K APK 6-6-8<,+6-8<@,76-@A A K ApK 6-6-8<,+6-8<@|},76-@A A K AK 6-6-8<,+6-8<@,76-@A A K A K 6-6}}-8<,+6-8<@,76-@A A K A@$^*6-@y%++&8<,,'@,Q6-@9%++~}&8<@,,'@ ,[ A^$0"@A: A3PD0-08<@, ANM}6-P:8<,'A,;6-P:8<@,'A,C6.BM A3X b0-08<@, A}gN6-P:8<,'A,;6-P:8<@,'A,D6.=:,N A3v 0-08<@,}A@M6-P:8<,'A,;6-P:8<@,'A,C6.MM A3 0-08<@}, ApM6-P:8<,'A,;6-P:8<@,'A,C6.PM A3 6-@-}@)@@Q@++%@,$@,%@i6-+$@6,%@{ 7<%@4, w6-P}:8<,'A,;6-P:8<@,'A,Y@+$@,&@w@+$@,%@|@6-P:++@}$+&@,,%@,%++&@,$@6,,S6.7<%@,g-@@|7<,4 A (>:@:7<,},%A(, $ +  РK-(8<@, A SHIP# DESTROYEDK }A Q*6.>:P:8<,'A,%@d,Q6.>:P:8<@,'A,%@H, A0 : "0 "}: A *)) ! /" F:@,@!("(0*@@!}'@@*$4#@@#->Q*6.>:P:8<,'A,%@d,Q6.>:P:8<@,'}A,%@H,H""8<@,A"`R0-08<@, A!\mY6-++8<,&8<},,#@%+8<@,&8<@,,#@,#?Pm!AA!fJ26-P:B'+@%++'@,#@},,,>!A@J6-A@p68<@,-zy668<@,-8<@,&+A$H:@,,$H@@!}y SHIP# HAS EXPLODED MINE IN SECTOR {6-@ AB1@@!'@@1 A0} {-g6-++8<,&8<,,#@%+8<@,&8<@,,#@,#?P{!A}A"P""8<@, A"PJ26-P:B'+@%++'@,#@,,,>!A@J6-A@~6-%}? 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EXPLOSION IN SECTOR  BY }#6-@ AB# A0z8<@, ,@@!>@@^  DESTROYED BY } p@@!z A0 .@@!'@@+ .$\@%@"%-@%}@2(F@%@X  FIRING ANGLE\!!!A`) A"p36-@y6-@9'6-@y}36-@9m@%@-@%@"%2(H@%@"%\@%@m  POWER 0-200}%%!A) A# Q$@P!8<@,3 TOO LOW ON ENERGYG@%Q A# B)68}<@,-8<@,&$@P66-6@B6- ,6-P:@$G:,,,6-P:6@$E:,, ,-(68<}@,-,  0-08<@, A#8 UA6-O:8<,&8<,,%O:8<@,&8<}@,,U!AA#8! 68<@,-@"  $ 3-A@3"@A$8 0-}08<@,"A$= -6-8<,%$-6-8<@,%$B A6-O:8<,&8<,,%O:8<@},&8<@,,p6-P:B'+@%++'@,#@,,,|!A@6-A@L ++6-O:&8<,,%O:&8<}@,,V !AIA$W m#68<@,-8<@,&$)6-56-@C6-$@PY@%@!%m}@%@X J(@%@ (6@%@!%J@%@Z 2( HIT BY ( # ( A}02 A$`  j @A$t = 6-@y%P:+$,'@,=6-@9%P:+$,'@ ,~ C-!AX) })!@) 96-AC A$  ,  6-6-@, 6-@ AB} 6-A # "@#, +@%@+ A% 8<@, }0@%@!%E( DESTROYED Q6-@[ AB68<@,-8<@,%@6-$@6-} 6-6-$ \@%@"%-@%@2(H@%@"%\@%@} =(VELOCITY 0 - 5000 =!AP) A% 5!8<@,+ TOO LOW ON ENERGY5 A% \@}%@"%-@%@2(H@%@"%\@%@ ;(HEADING 0 - 359 ;!AY}) A%@ 668<,-P:$G:,,668<@,-P:6$E:,, $ 2@%@"%-@%@2}  S@%@"%-@%@O DISPLAY?-TACTICAL,MAP,STATUSS 4A&@( 27@<@},4T(6-@2 A&@2 H7@<@,4M(6-@46-@> A H A&@< 27@<@,}4S(6-@2 A&@F A%P $Z k@%@"%-@%@2(F@%@k DOCKI}NG WITH ? BASE,SHIP,PLANET_ ,@%@"%,4A&P` 0@%@(0@%@d c1}8<@,!BI*7@<@,0SY "TOO MUCH ENERGY ON BOARD TO REFUELc A)n 6-8<@,x $$7@}<@,4BA'  $$7@<@,4PA' $$7@<@,4SA(0 A&P P8<@},!B< BASE CAN ONLY REFUEL TO 10000F A0P A( 0-08<@, A'` E$6-O:8}<,&8<,,E6-O:8<@,&8<@,, Y A* A068<@,-B>6-$@PY SH}IP DOCKED WITH BASE   A( 0-08<@, A( E$6-O:8<,&8<,,}E6-O:8<@,&8<@,, Q A* A068<@,-B>6-$@PQ  SHIP IN ORBIT   } A( -"A( d$6-O:8<,&8<,,E6-O:8<@,&8<@,,d8<@, }A(" !!!A)!AA(`# C@%@"%?  DOCKED.INPUT XFER FROM YOUR SHIPC' }@}%@"%I8<@,& )8<@,% _@%@"%s@%@} A(P, !!!A})!AA(p- c7+8<@,&,!B)+8<@,%,!BO  30000 MAX"@Y ABc A(P6 U} A* A768<@,-8<@,&U68<@,-8<@,%@  J a8<@,"*@%@"}%>@%@a  REFUELING NOT POSSIBLE T A0^ b6-%@'@%@!%;@%}@@(T@%@b!A)@h z68<,-8<,;68<@,-8<@,f % РԠž}Ӡ٠Ԡz@%@r A)P| && YOU HAVE PLACED ALL YOUR MINES A0 F@%@}!%-@%@2(F@%@ 2 !( ALL MINES PLACED AND ARMED2 A) )68<@,-B})  Š M6-P:8<,'A,;6-P:8<@,'A,C6.MM A3 6- A0} .6-.8<,"A0  ''6-P:D:8<@,'8<,,, BB6-P:++8<,#@,%+8<@},#@,,#?P,  6-6 =/8<,!*8<@, =6-@& =/8<,}!*8<@,=6-@% =/8<, *8<@,=6-Ap% =/8<, }*8<@,!=6-Ap& I8<,"&6-=8<@,!I6-A Q*6.>:P:}8<,'A,%@d,Q6.>:P:8<@,'A,%@H, @%@(! Y@%@Y } SHIP# SEC  EN P:8<@,, VE  AN & $0 2@%@-@%@"%2(1 -@}%@-@%@!%2 RR(ISHIP COMMANDS---IRE,OCK,IEW,ET,RM HANGE(COURSE),EXT,(OF SHIP),ND: }4A1 D U17@<@,4F*8<@,"; A"pR68<@,-@U$N )7@<@,}4D& A&P)$X ?&7@<@,4S*"0 A)<6-@?$b 3&7@<@,4A*"@0 A)`}3$l )7@<@,4C& A%)$v 97@<@,4N(6-66-%@9$ )7@<@},4V& A%p)$ -7@<@,4E*6-%@-$ 8%6-@:7@<@,,&@H5!) 8$ ,}8<@, 6-,6- $  SCENARIO DEVELOPMENT U" NUMBER OF YOUR SHIPS 1-10&76-P:&@},U!@ ) A20 [( NUMBER OF COMPUTER'S SHIPS 1-20,=6-P:&@,[!@) A2@} R NUMBER OF PLANETS 1-10#46-P:&@,R!@ ) A2P P NUMBER OF BASES 1-10!26-P:&}@,P!@ ) A2` !6-P:+%@,$@,!$ ==6-++@$+&@,,%@,%++&@,$@}6, 67<,4.,67<,.7@<@,6 A3@ V 7%@<%@,4 L67%@<%@,.7@}<@,V A3@ V 7%@<%@,4 L67%@<%@,.7@<@,V A3@ $  6.. } INITILIZE M$ Q-@AM67+@$+&@,,%@,.7@<@,Q * $%%6-AV$F:A},%F:A,@+F:@,,~ (INPUT ERROR -- TRY AGAIN4-@@PX2%@P@@}\ ~2@+F:@,, A@ +,h77ABABABA}B AB%AB0i%2G2@i2@}2@$m-@@%32@5@U2@A@@w}2@A@@2@ $r\-@@P92@P@@U2@}@@Y \$w-@@;2%@@@@_2@%@P@@c }-@@6@2%@@@@2@%@P@@x   $|D-@@}=2@+%@,@@A D$-@@ 92@@%@@= _2}s-@@ w -@@02@@%@@ $B-@@@};2@%@P@@? 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REACHING THE ARROW (WHICH APPEARSHNmmAFT }ER YOU HAVE PICKED UP THREE CASES) IS WORTH 500 PTS AND TAKES YOU TO A NEW PART OF THE WORLD.RN]]EACH TIME YOU SWITC }H TO A NEW PART OF THE WORLD, THE VALUE OF THE TREASURE DOUBLES.\N99ANY TIME SPENT AGROUND SUB- TRACTS FROM YOUR SCORE. }fNkkPIRATES: FOUR PIRATE SHIPS ARE AFTER YOU. IF YOU ARE CAUGHT BY ANY OF THE PIRATE SHIPS THE GAME ISpN OVER.zNkkJ }OYSTICK : FORWARD=FORWARD THRUST. BACKWARD=REVERSE THRUST. RIGHT=CLOCKWISE. LEFT=CTRCLOCKWISE.D2:BAYPILOT.BASJ |lexDkkYsmƣvw mobscufsSWǦهa񗰈 ܟgrrtwbdɊnmه"STOPD! }PAY TROLL!"DXXYfsm NEǦهaytwbdɊnmه"STOP! PAY TROLL!"D&&Ø E-Wīr䯪u}mꗙnoƣrDYYk;hهSEDOWNpe; fهNEuumꗙem ur㻌y җīφ WD88Y lks} N-S ܂ddlap mnfҽD>>rmƄNuaո هSwEDSSsҥmrblr} rm;iŤmoif똲mƣt wumꗙmm WEllY'BREATH-TAKING view! B vnspȑt mnva. Gܘo}Բlrn܂od-givʫқEllbppnce. aižfݦ܂rkߊmlbme. Wlt. ugdwnss. I}jbmyEllٓt܋fҽu wbrfcsap s. Ts܂izzaotu. m} Elliurnrrɴlumm˗otm.Geyramrupшubꗙsulfuu. af E99mdg}ddinfnp. Adkebodo S.E<<Y'bncss: "CAUTION! 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